TommyGuns by tommysticks
  • by tommysticks
  • 20. Nov 2013
  • 68794 views
  • 31041 downloads
  • 56 followers
  • 4.43/5 points (14 votes)
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TommyGuns 4.2

Extra Weapons Mod I don't know why the entire description went away.

Changelog

29 Dec 15
Updated to work with latest IWBUMS branch. Probably works with regular branch too.

14 Sep 15
Small update

12 Sep 15
Updated for compatibility.
Added profession Tommysticks which is required to spawn ammo, guns, and melee. Also adds custom starting items.

28 Jul 15
Updated Distribution function. This should now work indefinitely as it now calls from the vanilla ItemPiker.lua

Guns do spawn. I checked this out myself.

Item Spawning re-added for debugging (cheating) purposes
K + O
K + L
K + P

14 Jul 15
Updated to work with latest 32 build. Keep in mind that when they change the base files, like ModelManager.class (or any file directly related to this file), this will break the mod.

Changed some sounds as well.

2 Jun 15
Forgot I changed the AR-15's condition rate. It has been brought back up.
Tweaked some textures.
Forgot I had changed the vanilla shotgun texture. It has been restored.

1 Jun 15
Added 3D models for some vanilla items:
Rollingpin
Fork
Spoon
Crowbar

Added 2 new melee weapons with 3D models
Metal bat
Wiffleball Bat

Vanilla weapon upgrades can now be applied to added weapons.

31 May 15
Forgot some shit in the .zip file. Updated, will work now.

30 May 15
3-D Models added!
IMPORTANT - read README for installation instructions.
Mod was tested with IWBUMS branch with success too.
More shit to come...

23 Dec 14
Updated for build 29 & 30, weapons work, weapon spawning works. Sorry took so long, I was saving the world.

Merry Christmas.
02 Dec 14
After a few months with no update, this is an update to make the mod work with the latest build.
Because of some changes to the game files, I had to do quite a bit of work to bring this up to speed and had to leave out some of the old features - weapon attachments and weapons cleaning. I've also intentionally left out some weapons.
I still am checking out what I can do with the latest update and plan to re-impliment the features that I had to leave out.
I've also been studying a programming language (not lua) and understand it better. The spawn rate for weapons should now be a bit lower, but I still plan on changing the spawn system completely.
For now I've just added a few lines in the ISReloadUtil.lua which may fuck up other mods if they augment the same file. I know this is sloppy, but I hardly know what I'm doing.
The next update might be in a couple of weeks, sooner if I realize something is fucked up with this one.

22 July 14
I'm starting to get a hang of lua (sort of), so distro script has once again been updated. Spawn rates are the same, but now I can properly tweak them.

Currently, the boomstick is not craftable, and does not work very well.

15 June 14
Update

14 June 14
Distro script un-fucked again. It still needs some tweaking, but it now functions better.

I updated some item icons and am in the process of adding more.

9 June 14
Just as I release an update with a better distro script, the update isn't compatible.

The mod works again, but the guns once again have an insane spawn rate.

1 June 14
New Distro Script added (that finally does what I wanted it to).
All items are now pretty rare.
Taclight removed due to update preventing it from working.

Updated for build 26.
More to come.

Comments

  • aznhavsarz

    So i tried to restart that save file with the mod off and it crashed/corrupted my file and wont open, luckily i had a back just lost an hour of time. Guess ill have to wait until i die to enjoy.

    Apr 21. 14
  • aznhavsarz

    So I just loaded your mod, and then started up my previous save game (maybe thats the problem) but I cant bandage myself anymore and seem to be gaining a ton of negative moodles all at the same time. HELP i dont want my char to play but shes bleeding out??????

    Apr 21. 14
  • aznhavsarz

    random update: caught my house on fire, had no reason to live, died in the fire.

    Apr 21. 14
  • Izaran

    I don't know if this is a typical problem, but on Build 32 I have had a rather...serious issue.

    It was working all fine and dandy. Then, all of my gear from this mod vanished, and consecutive new games (to test) have found NOTHING. It's weird. And the only thing I changed between two days ago playing fine, and this is installed NecroForge.

    Is NecroForge conflicting? Also, I had this problem after starting a game with NecroForge deactivated.

    UPDATE: Clean install fixed it. But still bummed I lost my save.

    Aug 2. 15
  • stayxstoned

    hmm, parts of this look familiar...

    Dec 3. 13
    1 liked this comment.
  • tommysticks

    Updated!
    The weapon debugger has also changed:
    Guns is 'K' + 'O'
    Melee is 'L' + 'O'
    and ammo is 'I' + 'J'
    But don't tell anyone...

    Dec 3. 14
  • tommysticks

    Yeah, it's all good!
    Please just gimme credit for my work in your mod folder somewhere :)

    Dec 4. 13
  • stayxstoned

    lol yea, im going to put out the mod i made prolly later today, was just waiting on trying to figure out the icons, but thanks to you i have them all made now. And would you mind if i used the gun lights like you have? was thinking about doing it but never messed with it much and you beat me to it lol, and im not talking about the weapon attachment, just the lighting code.

    Dec 4. 13
  • tommysticks

    It was what we were discussing in the forums at the indie stone.

    Dec 4. 13
  • bignel68

    Nice job bud! thanks for your hard work. :D

    Dec 5. 13
  • stayxstoned

    yea tommy, http://pz-mods.net/weapons-items/ApocalypsePlus/ check the readme for credits, you and stormy are there. gonna use flashlights on the next batch of weapons i release, will edit the credits and add due credit for the light system.
    thanks

    Dec 5. 13
  • carl sagan

    for some reason i cant comment on the minimilist mod of yours, but i was wondering if the remington replaces the vanilla shotgun?

    Dec 5. 14
  • tommysticks

    Ah, comments are disabled on there, I will update it this weekend and enable comments.

    No, I generally keep all vanilla stuff in-game. But I do need to update both tommyguns mods.

    Dec 5. 14
  • tommysticks

    Yes, you have to entirely replace the folder TommyGuns under your Mod folder.

    The reloading folder does not get updated, so you don't have to keep replacing that one.

    Dec 8. 13
  • mayonnaise187

    To update your mod do i just download it again and put it in the mods folder where the old one is?

    Dec 8. 13
  • tommysticks

    Good question, I have only tried sandbox with rarity on abundant for testing purposes.

    I'll mess around with it.

    Dec 9. 13
  • stayxstoned

    i know another way to do the distribution that i had much more success with last time i did it, if you're still having problems with everything being too common i can pm you with this other way.

    Dec 9. 13
  • vhinyuki

    tommy, i'm playing this game on my Mac and your mod is working perfectly exempt for one this that i need to know. I had to transfer all of the file into the SteamApp to make it work, so right now, the mod is one with the game, but one thing that i can't figure out, where do i put the Distro, Prof and Reloading file, bcd if i put it in Zomboid>mods, i get a lot of errors like theres no icon and such. If u know where can i put it, it would be awesome.

    Dec 9. 13
  • mayonnaise187

    does changing the loot rarity affect the drop rates for your mod? or is it only for the vanilla items? like lets say if i wanted to change the rarity to extremely rare in sandbox, would it change anything?

    Dec 9. 13
  • vhinyuki

    when i put it into steamApp, i won't be able to see it in the "Mods" menu in-game, but it will be in the game because i transferred everything to the right file, like the texture, i put it in the, java>mods>tommyguns>media>textures. i followed ur coding on the txt file and all of the icon appears, but it won't appear if i put it in, zomboid>mods. as for the distro, prof and reloading , i found a place to place into now but really ty for ur concern, i put them in java>media>lua, and i also made a new file in lua to put all of it in and it works great, again thanks for ur concern and thank you for this awesome mod :) the mod works perfectly fine now

    Dec 10. 13
  • vhinyuki

    one more thing tommy, is the repeated reload sound when you hold the LMB down a mod error? if so, will it be fixed soon?

    Dec 10. 13
  • stayxstoned

    PM'd you on the indiestones forums about the distro

    Dec 10. 13
  • tommysticks

    I would greatly appreciate it!

    Dec 10. 13
  • vhinyuki

    when i put it into steamApp, i won't be able to see it in the "Mods" menu in-game, but it will be in the game because i transferred everything to the right file, like the texture, i put it in the, java>mods>tommyguns>media>textures. i followed ur coding on the txt file and all of the icon appears, but it won't appear if i put it in, zomboid>mods. as for the distro, prof and reloading , i found a place to place into now but really ty for ur concern, i put them in java>media>lua, and i also made a new file in lua to put all of it in and it works great, again thanks for ur concern and thank you for this awesome mod :) the mod works perfectly fine now

    Dec 10. 13
  • tommysticks

    That's really weird that you had to transfer it to the steamApp.

    I don't think the icons will show up from that location in-game. In the in-game items list, the items get their icons from an unaccessable place that the devs have made accessable via Mod loader under a folder titled "textures", which is case sensative, where all mods should have their icons placed.

    If you don't mind playing with icons, though, you can put the distro and reloading folders (those are the only two that currently do anything) in the lua folder located here:

    SteamApps\common\ProjectZomboid\media\lua

    You will have to rename the reloading folder though, as the in-game Reloading lua folder is also located there.

    I'm pretty much making educated guesses at this point though, I don't know if the game will run with the file structure messed up with those added. If it won't, you can try taking the individual files out and placing them anywhere in the lua folder.

    Sorry that was kind of confusing.

    Hope it helps!

    Dec 10. 13
  • tommysticks

    The repeated reload sound is a PZ Bug - I think. I will have to check it out.

    Dec 11. 13
  • reeferuk

    The mod is broken all the guns dont consume ammo so it makes the game too easy

    Dec 16. 14
  • reeferuk

    The mod is broken all the guns dont consume ammo so it makes the game too easy

    Dec 16. 14
  • Styxx42

    Fantastic Stuff.
    Really Awesome.

    Not sure how balanced it is, but WOW did the katana break fast. Again i am new to zombiod. So it could be the pace that they break at.
    It would be nice to have a config file for that sort of thing.

    Over all a REALLY awesome add to this game.
    Thanks

    Dec 19. 13
  • bashprompt

    The over the top stupid guns that you'd only find in some redneck area of one country in the entire world is exactly what disenfranchises most zombie game players out there, it's the number one complained about feature about almost all zompocalypse games from what I've encountered. So adding a military arsenal to the game is daft. I guess it's a matter of 'someone else would do it, so why not me' but it's still worth noting that this kinda crap makes suspension of disbelief hard.

    Dec 22. 13
  • tommysticks

    Thanks for the feedback! However, this is a mod that you can simply ignore if you only want the two in-game guns. In my opinion, it is harder to believe there wouldn't be more guns. If you were to loot my house you would find 5 of the guns that I've added and more than 1000 rounds, but I cannot make the likelihood of finding multiple weapons in one house increase, so it is more of a blanket distro.

    The only weapon I agree with your opinion on is the M107, but it was a request by someone in the forums, and I can ignore it in-game.

    Dec 23. 13
  • tommysticks

    Fixed.

    Dec 23. 14
  • tommysticks

    Sorry for late update, mod fixed.

    Dec 23. 14
  • IagainstI

    Hi there, great mod--makes the game even funnerer! I have a question about an issue I'm having regarding the aiming rifle sprite: when I aim the rifle, there is no rifle in my character's hands. The pistol shows, the samurai sword shows, but the rifle does not show.

    Have you heard of this issue before? Maybe it's a PZ issue and not a mod issue . . .

    Dec 24. 13
  • Count Awesome

    Spawn rate is WAY too high at normal

    Dec 25. 13
  • tommysticks

    I am currently un able to edit the actual weapon sprites, only the icons. Until the devs release tools to do this I need to use in-game sprites or none at all. Sorry!

    Dec 27. 13
  • tommysticks

    I know, this is something I am having to experiment with all the time. I don't fully understand the distro script.

    Dec 27. 13
  • wetcats

    Hey....I just downloaded the mod and placed it in my Mod folder like requested...The mod has installed and everything seems to be okay...But i have looted quite a few areas including the Police Station and i cant find any added weapons mentioned in this mod....Any ideas?

    Dec 28. 14
  • tommysticks

    Yeah, I've decreased the spawn rate by quite a bit. Too many people were complaining about the mod spawning too much.

    You can check to make sure it is working correctly by spawning the items in your inventory:

    Press 'L' + 'O' for melee weapons.
    Press 'K' + 'O' for guns.

    I recommend doing it on a new game so you don't mess up your save.

    Dec 28. 14
  • IagainstI

    No, that's cool, I understand that the sprite won't look like an AK for example, but what I'm saying is that when my character aims the rifle, the standard rifle/shotgun in-game sprite does not appear at all--the character stands aiming an invisible rifle.

    Dec 30. 14
  • LuigiLobster

    Free Steam games: http://getsteamgifts.com/ Go there now as the giveaway is limited!

    Feb 17. 15
  • Sonia_23

    Hi, little help here.
    When I donwload the Winrar say: "The archive is either in unknown format or damaged."

    Feb 22. 15
  • Mark

    Hey Tommy, Awesome mod it make the game a lot more fun.. great job!
    Anyway I'm playing on Steam and on a Mac and the mod works fine beside the fact that I've no textures of the guns and all the new stuff. It only show a question mark. It's not the end of the world but you know it's like I missing something!
    I've placed the TommyGun folder in User/Zomboid/Mods.

    Don't know if you can help but thanks anyway!

    Happy New Year by the way!

    Jan 1. 14
  • InsaneWing

    Is there anyway to download older versions of this mod?

    Jan 6. 16
  • InsaneWing

    Is there anyway to download older versions of this mod?

    Jan 6. 16
  • InsaneWing

    Can I disable hotkeys for item spawning?

    Jan 9. 16
  • tommysticks

    For some reason the Reply Button isn't working.

    InsaneWing, why do you want an older version?

    The weapons should only spawn if you choose profession Tommysticks.

    Jan 9. 16
  • sotay

    Hello there. It's a good mod I used it but I would like to have fewer weps inside the game. I found your minimalist mod and I would like to ask if there is any way I can change the weapons in that mod. 'Cause I want other weapons :D

    Jan 14. 15
  • RageBash

    You need to place reloading files in your game folder ( just watch the tutorial video ) in yourgamefolder/media/lua/reloading and it will work. I'm playing on build 21 and no problems at all :D

    Jan 21. 14
  • RageBash

    Thanks for this great mod, the weapons and items are awesome and I like that there are good and bad weapons ( strong and weak ). I found the bug where if you attach a silencer or a taclight to your weapon you lose all bullets in that weapon ( found it hard way - died because there were no bullets in weapon ). I love the survivors ax and multitool, not to mention that MRE ( meals ready to eat ) food. Also weapons don't lose durability which is nice, but is that intended?

    Jan 21. 14
  • IKillerIReady

    how do I download this mod?

    Jul 7. 14
  • XxTutoralesxX

    Hey.... i have a question,the Models doesn't appear in the game,only the textures when you find it,what's the problem???

    Jul 7. 14
  • AppealPlay

    I've downloaded and activated the mod but none of the hotkeys work. I also did not see a "Reloading" folder included in the download.

    Jul 11. 14
  • tommysticks

    Update posted. Works with build 32 and changed some sounds and how some weapons work.

    Jul 15. 15
  • danknight12

    does the weapon mod work now? i installed it according to the instructions yesturday (the 15th) and K O only spawned in melee, there was no gun spawn key combo and after checking bedford falls military base, and West point's police station and gun shop i found no new weapons or ammo (all on new saves with weapons set for abundant)

    Jul 16. 15
  • danknight12

    ok i downloaded it today and found one of your .38 specials in a locker, can you increase the spawn rate in gun cases and gunlockers please, still nothing at the gunshop or the police Armory

    Jul 16. 15
  • tommysticks

    Realized I had named weapons included here. Fixed that.

    Jul 16. 15
  • M2xim

    L F8 aint working how do i spawn your weapons im tired of farming thousands(literally thousands) of zombies only to find your weapons or ammo to make them work i've been playing with the zombie brush for 2 hours now (x250 zombies each time i spawn some) only found an alice pack and a bow (no arrows), found a couple of random ammo boxes without the guns to make them work too, ive made weapons abundant in my world still cant find anything anywhere if not on zombies body's i just want an AK and a shitload of ammo's to shoot everything on sight till i die(this is exactly why ive downloaded the mod because if it were for a serious and realist survival mode purpose i could do it with the 3-4 gay ass guns they already have IG) why cant i spam L F8 and have fun why nothing spawns anywhere i dont understand what im supposed to do the mod works the bow had a working skin same for the rolling pin but im disappointed at how fucking hard it is to find the cool stuff it tottally kills the fun, especially for the use ive intended to make out of your mod..

    Jul 21. 15
  • bigdownsouth

    Can you please make a video on how to install this please?

    Jul 23. 15
  • bigdownsouth

    I can find the melee weapons, but I can't find any of your guns...

    Jul 23. 15
  • bigdownsouth

    I can find the melee weapons, but I can't find any of your guns...

    Jul 23. 15
  • adrianshepard

    Why i press L + F8 nothing spawn ? I i search all map and dont see any guns ?

    Jul 24. 15
  • Nutric

    I installed the mod following the instructions in the Readme file and it is visible in the Mod toggling menu. Although when I start a new game and spawn in, the only UI I can use is the player inventory. I cannot open the Looting, Skills and other UIs even though the keys are aligned. Immense amount of lag persist as well. While loading, the Console keeps spamming these two lines:

    -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: doOverlaySprite -- file: ItemPicker.lua line # 300
    Object tried T call nil in null
    -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: doOverlaySprite -- file: ItemPicker.lua line # 300

    And while playing and trying to loot containers, it brings up this:

    -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: fillContainer -- file: ItemPicker.lua line # 12
    function: doClick -- file: ISObjectClickHandler.lua line # 96
    function: onObjectLeftMouseButtonUp -- file: ISObjectClickHandler.lua line # 141

    Object tried T call nil in null
    -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: fillContainer -- file: ItemPicker.lua line # 12
    function: doClick -- file: ISObjectClickHandler.lua line # 96
    function: onObjectLeftMouseButtonUp -- file: ISObjectClickHandler.lua line # 141

    Got no idea what's happening...

    Jul 26. 14
  • tommysticks

    This should now be fixed.

    Jul 29. 15
  • tommysticks

    Update posted.

    Jul 29. 15
  • tommysticks

    I don't know if there was something wrong with the latest update, but the distribution system has been tweaked (once again) and should now never break as long as they don't drastically change the in-game ItemPicker.

    K+O
    K+L
    K+P
    ...now spawn weapons and ammo.

    Jul 29. 15
  • tommysticks

    Holy shit.

    Alright so I re-added weapon spawning... but all of my shit doesn't spawn on zombies. I found this to be too abundant.

    Rifles spawn in wardrobes and lockers.

    Jul 29. 15
  • tommysticks

    It has been brought to my attention that some old items that have been removed might still be in the item spawner. This may make it so you can't pick up or drop items. I'll check it out when I get to my comp.

    Jun 1. 15
  • tommysticks

    Update posted!

    Jun 2. 14
  • tommysticks

    Distro is messed up... i'm really close though.

    Jun 2. 14
  • tommysticks

    Fixed!

    Jun 2. 14
  • tommysticks

    Update posted. Added some shit.

    Items trying to be added shouldn't crash the game, but they have been removed from the item spawner.

    Jun 2. 15
  • aznhavsarz

    Maybe i just herped my derp, but I don't have any pictures showing for the items in my inventory or in the world.

    Jun 9. 14
  • WakeDead

    a little bug when i click to pick up after that not able to pick up everything bec my build is 27 last min update though was build 26 i just bought it then next day just update wtf so i see nothing MOD update for build 27 oh well i can live without Mod damn :P

    Jun 9. 14
  • WakeDead

    and i like ur weapon hope u fix this update for build 27

    Jun 9. 14
  • baunegaard

    You mention a readme file? cant find anyone. Do i just extract this to the mod folder?

    Jun 10. 14
  • tommysticks

    Well this is really annoying.

    Good catch. I will try to get it sorted out.

    Jun 10. 14
  • tommysticks

    Updated... back to the old distroy =(

    Jun 10. 14
  • E.A.

    tommysticks-

    i installed the mod and the mod works, but when i started a new survival i spawned and i saw the ammo for AR and i clicked grab all and it picked up one then i tried to pick something else up, but it didnt work please help :(

    Jun 12. 14
  • tommysticks

    Update posted!

    New icons and back to the new distro script! This script will allow me to make items actually rare.

    Items I am working on:

    Boomstick (shotgun shell taped to a stick - courtesy of The Grey)
    Gunbook
    Gunparts - Will need to be identified with Gunbook, the idea behind this is to make guns less available. You will need to find parts and piece them together.
    Sprinting Book - Like the carpentry book, but for running
    Army Combatives Field Manual - Like the carpentry book, but for blunt and blade

    Jun 14. 14
  • tommysticks

    This was a problem with the new distro script I added. I then went back to the old one, but now it's back to the new one and should work fine.

    If you update it, it should work fine. Please let me know if this is not the case.

    Jun 14. 14
  • tommysticks

    Sorry for slow reply, readme added.

    And yes, just put the entire TommyGuns folder in your Mods folder.

    Jun 14. 14
  • stayxstoned

    most of the skills that dont have books have "built-in" modifiers, just fyi so you dont overboost em

    Jun 15. 14
  • tommysticks

    Damn it all. I will look into it. Thanks.

    Jun 16. 14
  • rbdy

    Possible bug with stable patch #1 and latest patch IWBUMS with your mod.
    -load game, can't move/use items
    -restarted game, able to move items for a little bit then it stops working again

    Jun 16. 14
  • TurboTuTone

    nice job, and also great job on the skin mod, i actually went to place a comment there but youve disabled replies for that one *hint* :D

    Jun 17. 14
  • pecora

    and the crossbow looks like a fishish pole

    Jun 23. 14
  • pecora

    First of all, thanks for this great mod!

    I have a doubt. All weapons that I use has their correct sprite in inventory, but when I equip primary in the hands of the player all look like a shotgun. Is that a installation problem or just there aren?t sprites yet when the guns are being used???

    Thanks!

    Jun 23. 14
  • tommysticks

    Yeah, I cannot edit the 3D models in the game, I don't believe it is possible at this time. As soon as it is, I will definately do what I can to get them in my mod.

    Jun 24. 14
  • tommysticks

    This made me laugh. Good catch. I will look at it when I get home.

    Jun 24. 14
  • AbsurdMan


    Jun 24. 14
  • AbsurdMan

    Fun mod. But I'm having an issue. When I box ammunition it takes 60 rounds to box, but when I unpack a box, I only get a clip size 30. I don't know much about Lua, but for instance, in the TommyGunsItems.lua file I see " Recipe Put in a box {556=60,Result:Box556, recipe Open box{Box556,Result:556=3," Should the result be 6 (6 x itemcount10 =60)? Or reduce ammo needed to box 30?

    Jun 24. 14
  • TotalyTurtles

    Great mod , love it !

    Jun 27. 14
  • Tonytologe

    Work this Mod whith Build 25?
    Is the Install up to Date for this Build? Its Dont work for me...

    Mar 18. 14
  • bakfitty

    Hello guys,can someone help me please?I activate the mod from the mods list in the game->restart->create game->L F8 and nothing happens,only i have this problem?Or someone can solve it?

    May 1. 14
  • aznhavsarz

    this mod currently only works on builds up to 23, so if your on IWBUMS or build 25 it wont work.

    May 2. 14
  • bakfitty

    Thank you for the answer,but i need to download the build 23?(or what is that?sorry i am new in pz :D )

    May 2. 14
  • aricane

    Be aware that the IWBUMS branch are insecure and might corrupt your saves.

    May 2. 14
  • aznhavsarz

    No, build 23 is the most current public build. The only way you'd have something other then build 23 is if you changed to a newer build yourself by doing this:

    Open up your steam library, right click on Project Zomboid, choose properties, open the Betas tab and enter the password iaccepttheconsequences.

    May 2. 14
  • cpurdom

    im cant find reloading when i downloaded

    May 7. 15
  • Rai321

    some sounds of the guns are missing in the multiplayer! What am I doing wrong?

    May 9. 16
  • Rai321

    some sounds of the guns are missing in the multiplayer! What am I doing wrong?

    May 9. 16
  • Rai321

    some sounds of the guns are missing in the multiplayer! What am I doing wrong?

    May 9. 16
  • ZeroBoyWD

    Dig the mod, love the Ruger, but is there a quick way to turn the rarity way up? The first warehouse I visited contained over half the weapons in the mod... I like the additions but I don't want to horribly unbalance the game by turning myself into rambo

    May 11. 14
  • Jawbone044

    Any chance of getting this mod updated to 26 version?

    May 12. 14
  • ZeroBoyWD

    Ok I've made a very nerfed version of your mod so it keeps survival mode difficult while still giving more flavor to the game. I'm testing out the drop rates now and with your permission I'd like to post it for anyone else who likes to keep survival challenging but still enjoys the added variety you created. Giving you all due credit of course

    May 12. 14
  • stayxstoned

    until tommysticks gets back and updates this mod you guys can use Apocalypse , it adds some guns and other stuff and is updated for build 26.

    May 13. 14
  • tommysticks

    Realized I forgot some main components of the 3-D models... namely the 3-D models.

    It has been updated.

    May 31. 15
  • tommysticks

    I don't know why it would say this. The Mod has been updated, hopefully it will work for you now.

    May 31. 15
  • tommysticks

    Update posted.

    May 31. 15
  • tommysticks

    The reloading file is no longer need. It was originally needed when the only in game gun was the pistol.

    May 31. 15
  • AgentStryder

    Has this mod been updated to work with 29.4? I installed and when I hit L F8, it gives me an AR and some rounds but then the game breaks (i.e. cant pick stuff up, equip, drop, open)

    Nov 18. 14
  • Banana

    The game does not want to see this mod.:( What could be the problem?

    Nov 21. 13
    • aricane

      Where did you extract the mod?

      Nov 21. 13
      • Banana

        C/Games/Project zomboid/mods

        Nov 21. 13
      • Banana

        ??????? ?? ??????!

        Nov 21. 13
      • aricane

        Try opening project zomboid and from the menu choose "mods"

        The bottom right of the mod screen will show the path in which folder you must put mods.


        It should be homefolder\Zomboid\mods

        Nov 21. 13
      • Banana

        If I move them there, then they will cease to check in the game ...sounds crazy but it's true

        Nov 21. 13
      • tommysticks

        I don't know the differences between the Desura build and the Steam build. I play on Steam and the Mod works fine.
        If you're playing on Steam, and you place the folder TommyGuns in the Mod folder under:
        C: > Users > YourUserName > Zomboid > mods

        You also have to replace the game's reloading folder with the one provided here:
        C: > Games > SteamApps > common > ProjectZomboid > media > lua
        This may not be the exact location, but it should be pretty similar.

        These two folders are in two different locations.

        Nov 22. 13
      • tommysticks

        Banana,

        Do you play on Steam or Desura?

        Nov 22. 13
      • aricane

        I guess it's an older version of project zomboid then?

        Nov 22. 13
  • finnmel

    Pressing L and f8 dosent work, it dosent spawn the items in my inventory

    Nov 23. 13
  • tommysticks

    Did you replace the game's Reloading folder with the one that was provided?

    The change should be in stormysReload under this directory:

    G:\Games\SteamApps\common\ProjectZomboid\media\lua\Reloading

    Where G:\Games would be the HDD and Folder in which you installed the game, not where you put the mod.

    Nov 23. 13
  • finnmel

    yeah i play on steam and my directories look the exact same (without those extra mods of course)

    Nov 24. 13
  • finnmel

    yeah i have done exactly that but it dosent work

    Nov 24. 13
  • tommysticks

    Follow this link and see if that helps at the bottom of the forum.

    http://theindiestone.com/forums/index.php/topic/3383-extra-weapons-mod/?p=48177

    Do you play on steam? I don't know if this mod works with desura.

    Nov 24. 13
  • tommysticks

    Have you come across any of the custom items yet?

    I'm trying to figure out if it's a problem with the whole mod or with the reloading Lua.

    Nov 24. 13
  • tommysticks

    Chatroom here:

    https://kiwiirc.com/client/irc.dal.net/#projectzomboid

    Nov 25. 13
  • tommysticks

    That's really weird, did you try test spawning them?

    Press L+F8 in game, and it should spawn everything I've added.

    Nov 25. 13
  • tommysticks

    We can meet in the chatroom and I can try to sort this out. I'll be home around 1600 Mountain Time

    Nov 25. 13
  • Banana

    All is well, there is only one "but"-extremely rare (or absence) of objects modified in the world :( Met only A-15

    Nov 25. 13
  • Banana

    And author, I'm sorry I did not respond to early post-I play in Steam

    Nov 25. 13
  • finnmel

    no i havent seen any guns yet, im really hoping i can get this to work it seems like a really cool mod

    Nov 25. 13
  • huntersouls

    excelent mod but can explain ammo for each ammo? mp5 use 9mm right?ak use 5.76, and the ac.40,im dont know what gun use ammo..if pls can help with thgis

    Nov 26. 13
  • Banana

    Updated mod,in has created the world in unexplored homes i find new items.it pleased:)

    Nov 26. 13
  • tommysticks

    For those that are only able to find the AR-15, download the latest update and it should fix the problem.

    I recommend testing the Mod in a new game by either turning Zombies off and Loot to abundant in sandbox, or simply pressing L F8

    Nov 26. 13
  • tommysticks

    No problem:

    AR-15 uses 5.56
    AK47 uses 7.62
    S&W 38 Spec uses .38 Special
    MP5 uses 9mm
    Ruger 22 uses .22
    Colt 1911 uses .45 (I haven't actually seen the 1911 spawn in-game, may be a problem with the distro script)
    Longbow uses Longbow Arrows
    Crossbow uses Crossbow Bolts
    Remington 700 uses 300 win mag
    Slingshot uses .50 BBs

    Nov 26. 13
    1 liked this comment.
  • Banana

    This method works, but it is so lost all interest ...I would prefer to find these items

    Nov 26. 13
  • tommysticks

    I'm glad to hear that it is working now. I only recommended pressing L + F8 to make sure the items were working correctly. I agree that it ruins the game doing that, but it is a good troubleshooting tool.

    Hope you enjoy the mod :)

    Nov 27. 13
  • tommysticks

    Check it out,

    With the original game's reloading Lua all the guns I've added have unlimited ammo and don't require reloading. So if you can see the guns in-game but they aren't properly reloading, that means the reloading file I provided was not placed correctly.

    Where you have my mod, under username/zomboid/mods, the reloading file should not be co-located. You need to replace the reloading file at this location:

    Steam\steamapps\common\ProjectZomboid\media\lua

    With the reloading folder that is provided.

    Also, everytime I update this mod there are a few changes, some of the old updates don't work very well. I recommend downloading the updates as I put them out.

    Hope this helps!

    Nov 27. 13
  • tommysticks

    lol dammit... alright well I'm glad you figured it out

    Nov 27. 13
  • nilske1987

    yess it would be awsome if we could retrieve arrows tho :) but i guess thats a bit difficult no ? =) gr

    Nov 27. 13
  • nilske1987

    hi thx for reply meanwhile i found what it was ^^ i had to replace the reloading file the other way around :p but thx

    Nov 27. 13
  • tommysticks

    I thought about that too, but I have not looked into it.

    Nov 27. 13
  • tommysticks

    Hey man

    Do you play on steam or desura? I haven't tested the Mod yet on Desura, so that may be the problem.

    I've found that usually when someone has a problem with the mod, it has been installed incorrectly. I am on a different computer (away from home) and just downloaded PZ with my mod and it works fine.

    I am currently reverting back to the old reloading Lua to see if I can find out what is causing your problem.

    Nov 27. 13
  • nilske1987

    hi i love the mod, but i have unlimmeted ammo with everythin ? i installed just as it says in user/x/zomboid/mods and i have change the reloading folder from lua 64/zomboid folder to user/x/zomboid/mods normal gun and ammo in game works but yours arnt i dont need arrows i dont need ar15 ammo no 38 ammo its just sprays and sprays, makes it not fun to play and i really want to use bow with the fear of running out of arrows and bullits you know :p please fix this for me great thx

    a awsome mod with an enoying problem gr

    Nov 27. 13
  • nilske1987

    file Stormy updated on the forums with one change to make reloading work for all guns.

    i find something but i just cant make it work i know it has to do with that file but how exacty what do i change ??

    Nov 27. 13
  • tommysticks

    Not at the moment. I think currently there is not a way to do that.

    So all the weapons either us in-game sprites or none at all.

    Nov 28. 13
  • Scing

    Rock on. Do the added weapons have sprites? My ARQDL looks like a shotgun lol.

    Nov 28. 13
  • tommysticks

    MP5QDL is on the list when I get home.

    Nov 28. 13
  • Scing

    Can we get a MP5SD5 or a suppressor to attach to the MP5? Also, modify it so it can use a TacLight. Maybe even some form of a laser which gives an accuracy boost?

    Nov 28. 13
  • muffinman88

    hiya i have just installed the mod followed the instructions. and now my game will not run and by this i mean it loads the window for the game for about 5 secs then it closes with out anything else happing. please could u help

    Nov 29. 13
  • tommysticks

    Hey, I've only experienced this one time. I used it with the new(er) beta release. The mod made the game crash just like you described.

    To fix this, I opted out of betas on steam, then verified the games files. That brought PZ back to an older version, then I reinstalled the mod.

    Hope that helps.

    Nov 30. 13
  • tommysticks

    I'll be updating the mod within 2 weeks. Sorry it's not working with build 28.

    Oct 2. 14
  • geovania3

    Hello friend asks if you want to tell me why the mod when I click the weapons is invisible and how can I resolve this error thanks for attention

    Oct 7. 15
  • Archangel88

    Hey so can I craft crossbow bolts yet? Is this a feature you will be adding? Oh and arrows for the long bow would be nice as well.

    Oct 14. 15
  • Archangel88

    Hey so can I craft crossbow bolts yet? Is this a feature you will be adding? Oh and arrows for the long bow would be nice as well.

    Oct 14. 15
  • Vaxxa

    Hi mate, i have a problem with the weapons not being visible in my characters hands, my character is holding them and can kill zeds with them, but the weapons aren't visible

    Sep 7. 15
    1 liked this comment.
  • tommysticks

    Updated.

    Sep 12. 15
  • Saprobic

    Any chance this is still being supported? On version 28 using this mod I am unable to reload or use any guns, cannot pick things up or change my equipped item. Anyone else having issues with build 28? Oh and my project zomboid game folders do not contain a reloading folder. I uninstalled and re-installed the game and it is still not present so I suspect it has been removed can anyone confirm?

    Sep 13. 14
    1 liked this comment.
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