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TommyGuns by tommysticks
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by tommysticks
20. Nov 2013
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TommyGuns 2

TommyGuns extra weapons mod!

Created by Tommysticks

This Mod adds the following:

Guns

Melee Weapons

PZ Melee Weapons

Misc

Please read the readme file, installation can be a little confusing. There is also an installation tutorial video. Tutorial video no longer current, some steps have been removed through updated versions of the game.

If you ended up here from somewhere other than TIS, you can check out the forums for more details.

This Mod was inspired by the following Mods:
GunMod 0.2.0 by Austin
Fletchery 0.4.1 by Austin
Meal Ready-to-Eat by The_Real_Al

Changelog

22 July 14
I'm starting to get a hang of lua (sort of), so distro script has once again been updated. Spawn rates are the same, but now I can properly tweak them.

Currently, the boomstick is not craftable, and does not work very well.

15 June 14
Update

14 June 14
Distro script un-fucked again. It still needs some tweaking, but it now functions better.

I updated some item icons and am in the process of adding more.

9 June 14
Just as I release an update with a better distro script, the update isn't compatible.

The mod works again, but the guns once again have an insane spawn rate.

1 June 14
New Distro Script added (that finally does what I wanted it to).
All items are now pretty rare.
Taclight removed due to update preventing it from working.

Updated for build 26.
More to come.

Comments

Banana
Nov 21. 13
The game does not want to see this mod.:( What could be the problem?
aricane
Nov 21. 13
Where did you extract the mod?
Banana
Nov 21. 13
C/Games/Project zomboid/mods
aricane
Nov 21. 13
Try opening project zomboid and from the menu choose "mods"

The bottom right of the mod screen will show the path in which folder you must put mods.


It should be homefolder\Zomboid\mods
Banana
Nov 21. 13
If I move them there, then they will cease to check in the game ...sounds crazy but it's true
Banana
Nov 21. 13
??????? ?? ??????!
tommysticks
Nov 22. 13
Banana,

Do you play on Steam or Desura?
tommysticks
Nov 22. 13
I don't know the differences between the Desura build and the Steam build. I play on Steam and the Mod works fine.
If you're playing on Steam, and you place the folder TommyGuns in the Mod folder under:
C: > Users > YourUserName > Zomboid > mods

You also have to replace the game's reloading folder with the one provided here:
C: > Games > SteamApps > common > ProjectZomboid > media > lua
This may not be the exact location, but it should be pretty similar.

These two folders are in two different locations.
aricane
Nov 22. 13
I guess it's an older version of project zomboid then?
finnmel
Nov 23. 13
Pressing L and f8 dosent work, it dosent spawn the items in my inventory
tommysticks
Nov 23. 13
Did you replace the game's Reloading folder with the one that was provided?

The change should be in stormysReload under this directory:

G:\Games\SteamApps\common\ProjectZomboid\media\lua\Reloading

Where G:\Games would be the HDD and Folder in which you installed the game, not where you put the mod.
finnmel
Nov 24. 13
yeah i have done exactly that but it dosent work
tommysticks
Nov 24. 13
Follow this link and see if that helps at the bottom of the forum.

http://theindiestone.com/forums/index.php/topic/3383-extra-weapons-mod/?p=48177

Do you play on steam? I don't know if this mod works with desura.
finnmel
Nov 24. 13
yeah i play on steam and my directories look the exact same (without those extra mods of course)
tommysticks
Nov 24. 13
Have you come across any of the custom items yet?

I'm trying to figure out if it's a problem with the whole mod or with the reloading Lua.
finnmel
Nov 25. 13
no i havent seen any guns yet, im really hoping i can get this to work it seems like a really cool mod
tommysticks
Nov 25. 13
We can meet in the chatroom and I can try to sort this out. I'll be home around 1600 Mountain Time
tommysticks
Nov 25. 13
Chatroom here:

https://kiwiirc.com/client/irc.dal.net/#projectzomboid
Banana
Nov 25. 13
All is well, there is only one "but"-extremely rare (or absence) of objects modified in the world :( Met only A-15
Banana
Nov 25. 13
And author, I'm sorry I did not respond to early post-I play in Steam
tommysticks
Nov 25. 13
That's really weird, did you try test spawning them?

Press L+F8 in game, and it should spawn everything I've added.
Banana
Nov 26. 13
This method works, but it is so lost all interest ...I would prefer to find these items
Banana
Nov 26. 13
Updated mod,in has created the world in unexplored homes i find new items.it pleased:)
tommysticks
Nov 27. 13
I'm glad to hear that it is working now. I only recommended pressing L + F8 to make sure the items were working correctly. I agree that it ruins the game doing that, but it is a good troubleshooting tool.

Hope you enjoy the mod :)
tommysticks
Nov 26. 13
For those that are only able to find the AR-15, download the latest update and it should fix the problem.

I recommend testing the Mod in a new game by either turning Zombies off and Loot to abundant in sandbox, or simply pressing L F8
huntersouls
Nov 26. 13
excelent mod but can explain ammo for each ammo? mp5 use 9mm right?ak use 5.76, and the ac.40,im dont know what gun use ammo..if pls can help with thgis
tommysticks
Nov 26. 13
No problem:

AR-15 uses 5.56
AK47 uses 7.62
S&W 38 Spec uses .38 Special
MP5 uses 9mm
Ruger 22 uses .22
Colt 1911 uses .45 (I haven't actually seen the 1911 spawn in-game, may be a problem with the distro script)
Longbow uses Longbow Arrows
Crossbow uses Crossbow Bolts
Remington 700 uses 300 win mag
Slingshot uses .50 BBs
1 liked this comment. Report
muffinman88
Nov 29. 13
hiya i have just installed the mod followed the instructions. and now my game will not run and by this i mean it loads the window for the game for about 5 secs then it closes with out anything else happing. please could u help
tommysticks
Nov 30. 13
Hey, I've only experienced this one time. I used it with the new(er) beta release. The mod made the game crash just like you described.

To fix this, I opted out of betas on steam, then verified the games files. That brought PZ back to an older version, then I reinstalled the mod.

Hope that helps.
nilske1987
Nov 27. 13
hi i love the mod, but i have unlimmeted ammo with everythin ? i installed just as it says in user/x/zomboid/mods and i have change the reloading folder from lua 64/zomboid folder to user/x/zomboid/mods normal gun and ammo in game works but yours arnt i dont need arrows i dont need ar15 ammo no 38 ammo its just sprays and sprays, makes it not fun to play and i really want to use bow with the fear of running out of arrows and bullits you know :p please fix this for me great thx

a awsome mod with an enoying problem gr
nilske1987
Nov 27. 13
file Stormy updated on the forums with one change to make reloading work for all guns.

i find something but i just cant make it work i know it has to do with that file but how exacty what do i change ??
tommysticks
Nov 27. 13
Hey man

Do you play on steam or desura? I haven't tested the Mod yet on Desura, so that may be the problem.

I've found that usually when someone has a problem with the mod, it has been installed incorrectly. I am on a different computer (away from home) and just downloaded PZ with my mod and it works fine.

I am currently reverting back to the old reloading Lua to see if I can find out what is causing your problem.
tommysticks
Nov 27. 13
Check it out,

With the original game's reloading Lua all the guns I've added have unlimited ammo and don't require reloading. So if you can see the guns in-game but they aren't properly reloading, that means the reloading file I provided was not placed correctly.

Where you have my mod, under username/zomboid/mods, the reloading file should not be co-located. You need to replace the reloading file at this location:

Steam\steamapps\common\ProjectZomboid\media\lua

With the reloading folder that is provided.

Also, everytime I update this mod there are a few changes, some of the old updates don't work very well. I recommend downloading the updates as I put them out.

Hope this helps!
nilske1987
Nov 27. 13
hi thx for reply meanwhile i found what it was ^^ i had to replace the reloading file the other way around :p but thx
tommysticks
Nov 27. 13
lol dammit... alright well I'm glad you figured it out
nilske1987
Nov 27. 13
yess it would be awsome if we could retrieve arrows tho :) but i guess thats a bit difficult no ? =) gr
tommysticks
Nov 27. 13
I thought about that too, but I have not looked into it.
Scing
Nov 28. 13
Can we get a MP5SD5 or a suppressor to attach to the MP5? Also, modify it so it can use a TacLight. Maybe even some form of a laser which gives an accuracy boost?
tommysticks
Nov 28. 13
MP5QDL is on the list when I get home.
Scing
Nov 28. 13
Rock on. Do the added weapons have sprites? My ARQDL looks like a shotgun lol.
tommysticks
Nov 28. 13
Not at the moment. I think currently there is not a way to do that.

So all the weapons either us in-game sprites or none at all.
stayxstoned
Dec 3. 13
hmm, parts of this look familiar...
1 liked this comment. Report
tommysticks
Dec 4. 13
It was what we were discussing in the forums at the indie stone.
stayxstoned
Dec 4. 13
lol yea, im going to put out the mod i made prolly later today, was just waiting on trying to figure out the icons, but thanks to you i have them all made now. And would you mind if i used the gun lights like you have? was thinking about doing it but never messed with it much and you beat me to it lol, and im not talking about the weapon attachment, just the lighting code.
tommysticks
Dec 4. 13
Yeah, it's all good!
Please just gimme credit for my work in your mod folder somewhere :)
bignel68
Dec 5. 13
Nice job bud! thanks for your hard work. :D
stayxstoned
Dec 5. 13
yea tommy, http://pz-mods.net/weapons-items/ApocalypsePlus/ check the readme for credits, you and stormy are there. gonna use flashlights on the next batch of weapons i release, will edit the credits and add due credit for the light system.
thanks
mayonnaise187
Dec 8. 13
To update your mod do i just download it again and put it in the mods folder where the old one is?
tommysticks
Dec 8. 13
Yes, you have to entirely replace the folder TommyGuns under your Mod folder.

The reloading folder does not get updated, so you don't have to keep replacing that one.
mayonnaise187
Dec 9. 13
does changing the loot rarity affect the drop rates for your mod? or is it only for the vanilla items? like lets say if i wanted to change the rarity to extremely rare in sandbox, would it change anything?
tommysticks
Dec 9. 13
Good question, I have only tried sandbox with rarity on abundant for testing purposes.

I'll mess around with it.
stayxstoned
Dec 9. 13
i know another way to do the distribution that i had much more success with last time i did it, if you're still having problems with everything being too common i can pm you with this other way.
tommysticks
Dec 10. 13
I would greatly appreciate it!
stayxstoned
Dec 10. 13
PM'd you on the indiestones forums about the distro
vhinyuki
Dec 9. 13
tommy, i'm playing this game on my Mac and your mod is working perfectly exempt for one this that i need to know. I had to transfer all of the file into the SteamApp to make it work, so right now, the mod is one with the game, but one thing that i can't figure out, where do i put the Distro, Prof and Reloading file, bcd if i put it in Zomboid>mods, i get a lot of errors like theres no icon and such. If u know where can i put it, it would be awesome.
tommysticks
Dec 10. 13
That's really weird that you had to transfer it to the steamApp.

I don't think the icons will show up from that location in-game. In the in-game items list, the items get their icons from an unaccessable place that the devs have made accessable via Mod loader under a folder titled "textures", which is case sensative, where all mods should have their icons placed.

If you don't mind playing with icons, though, you can put the distro and reloading folders (those are the only two that currently do anything) in the lua folder located here:

SteamApps\common\ProjectZomboid\media\lua

You will have to rename the reloading folder though, as the in-game Reloading lua folder is also located there.

I'm pretty much making educated guesses at this point though, I don't know if the game will run with the file structure messed up with those added. If it won't, you can try taking the individual files out and placing them anywhere in the lua folder.

Sorry that was kind of confusing.

Hope it helps!
vhinyuki
Dec 10. 13
when i put it into steamApp, i won't be able to see it in the "Mods" menu in-game, but it will be in the game because i transferred everything to the right file, like the texture, i put it in the, java>mods>tommyguns>media>textures. i followed ur coding on the txt file and all of the icon appears, but it won't appear if i put it in, zomboid>mods. as for the distro, prof and reloading , i found a place to place into now but really ty for ur concern, i put them in java>media>lua, and i also made a new file in lua to put all of it in and it works great, again thanks for ur concern and thank you for this awesome mod :) the mod works perfectly fine now
vhinyuki
Dec 10. 13
one more thing tommy, is the repeated reload sound when you hold the LMB down a mod error? if so, will it be fixed soon?
tommysticks
Dec 11. 13
The repeated reload sound is a PZ Bug - I think. I will have to check it out.
vhinyuki
Dec 10. 13
when i put it into steamApp, i won't be able to see it in the "Mods" menu in-game, but it will be in the game because i transferred everything to the right file, like the texture, i put it in the, java>mods>tommyguns>media>textures. i followed ur coding on the txt file and all of the icon appears, but it won't appear if i put it in, zomboid>mods. as for the distro, prof and reloading , i found a place to place into now but really ty for ur concern, i put them in java>media>lua, and i also made a new file in lua to put all of it in and it works great, again thanks for ur concern and thank you for this awesome mod :) the mod works perfectly fine now
Styxx42
Dec 19. 13
Fantastic Stuff.
Really Awesome.

Not sure how balanced it is, but WOW did the katana break fast. Again i am new to zombiod. So it could be the pace that they break at.
It would be nice to have a config file for that sort of thing.

Over all a REALLY awesome add to this game.
Thanks
bashprompt
Dec 22. 13
The over the top stupid guns that you'd only find in some redneck area of one country in the entire world is exactly what disenfranchises most zombie game players out there, it's the number one complained about feature about almost all zompocalypse games from what I've encountered. So adding a military arsenal to the game is daft. I guess it's a matter of 'someone else would do it, so why not me' but it's still worth noting that this kinda crap makes suspension of disbelief hard.
tommysticks
Dec 23. 13
Thanks for the feedback! However, this is a mod that you can simply ignore if you only want the two in-game guns. In my opinion, it is harder to believe there wouldn't be more guns. If you were to loot my house you would find 5 of the guns that I've added and more than 1000 rounds, but I cannot make the likelihood of finding multiple weapons in one house increase, so it is more of a blanket distro.

The only weapon I agree with your opinion on is the M107, but it was a request by someone in the forums, and I can ignore it in-game.
IagainstI
Dec 24. 13
Hi there, great mod--makes the game even funnerer! I have a question about an issue I'm having regarding the aiming rifle sprite: when I aim the rifle, there is no rifle in my character's hands. The pistol shows, the samurai sword shows, but the rifle does not show.

Have you heard of this issue before? Maybe it's a PZ issue and not a mod issue . . .
tommysticks
Dec 27. 13
I am currently un able to edit the actual weapon sprites, only the icons. Until the devs release tools to do this I need to use in-game sprites or none at all. Sorry!
IagainstI
Dec 30. 14
No, that's cool, I understand that the sprite won't look like an AK for example, but what I'm saying is that when my character aims the rifle, the standard rifle/shotgun in-game sprite does not appear at all--the character stands aiming an invisible rifle.
Count Awesome
Dec 25. 13
Spawn rate is WAY too high at normal
tommysticks
Dec 27. 13
I know, this is something I am having to experiment with all the time. I don't fully understand the distro script.
Mark
Jan 1. 14
Hey Tommy, Awesome mod it make the game a lot more fun.. great job!
Anyway I'm playing on Steam and on a Mac and the mod works fine beside the fact that I've no textures of the guns and all the new stuff. It only show a question mark. It's not the end of the world but you know it's like I missing something!
I've placed the TommyGun folder in User/Zomboid/Mods.

Don't know if you can help but thanks anyway!

Happy New Year by the way!
RageBash
Jan 21. 14
You need to place reloading files in your game folder ( just watch the tutorial video ) in yourgamefolder/media/lua/reloading and it will work. I'm playing on build 21 and no problems at all :D
RageBash
Jan 21. 14
Thanks for this great mod, the weapons and items are awesome and I like that there are good and bad weapons ( strong and weak ). I found the bug where if you attach a silencer or a taclight to your weapon you lose all bullets in that weapon ( found it hard way - died because there were no bullets in weapon ). I love the survivors ax and multitool, not to mention that MRE ( meals ready to eat ) food. Also weapons don't lose durability which is nice, but is that intended?
Tonytologe
Mar 18. 14
Work this Mod whith Build 25?
Is the Install up to Date for this Build? Its Dont work for me...
aznhavsarz
Apr 21. 14
So I just loaded your mod, and then started up my previous save game (maybe thats the problem) but I cant bandage myself anymore and seem to be gaining a ton of negative moodles all at the same time. HELP i dont want my char to play but shes bleeding out??????
aznhavsarz
Apr 21. 14
So i tried to restart that save file with the mod off and it crashed/corrupted my file and wont open, luckily i had a back just lost an hour of time. Guess ill have to wait until i die to enjoy.
aznhavsarz
Apr 21. 14
random update: caught my house on fire, had no reason to live, died in the fire.
bakfitty
May 1. 14
Hello guys,can someone help me please?I activate the mod from the mods list in the game->restart->create game->L F8 and nothing happens,only i have this problem?Or someone can solve it?
aznhavsarz
May 2. 14
this mod currently only works on builds up to 23, so if your on IWBUMS or build 25 it wont work.
bakfitty
May 2. 14
Thank you for the answer,but i need to download the build 23?(or what is that?sorry i am new in pz :D )
aznhavsarz
May 2. 14
No, build 23 is the most current public build. The only way you'd have something other then build 23 is if you changed to a newer build yourself by doing this:

Open up your steam library, right click on Project Zomboid, choose properties, open the Betas tab and enter the password iaccepttheconsequences.
aricane
May 2. 14
Be aware that the IWBUMS branch are insecure and might corrupt your saves.
ZeroBoyWD
May 11. 14
Dig the mod, love the Ruger, but is there a quick way to turn the rarity way up? The first warehouse I visited contained over half the weapons in the mod... I like the additions but I don't want to horribly unbalance the game by turning myself into rambo
ZeroBoyWD
May 12. 14
Ok I've made a very nerfed version of your mod so it keeps survival mode difficult while still giving more flavor to the game. I'm testing out the drop rates now and with your permission I'd like to post it for anyone else who likes to keep survival challenging but still enjoys the added variety you created. Giving you all due credit of course
Jawbone044
May 12. 14
Any chance of getting this mod updated to 26 version?
stayxstoned
May 13. 14
until tommysticks gets back and updates this mod you guys can use Apocalypse , it adds some guns and other stuff and is updated for build 26.
tommysticks
Jun 2. 14
Update posted!
tommysticks
Jun 2. 14
Distro is messed up... i'm really close though.
tommysticks
Jun 2. 14
Fixed!
aznhavsarz
Jun 9. 14
Maybe i just herped my derp, but I don't have any pictures showing for the items in my inventory or in the world.
WakeDead
Jun 9. 14
a little bug when i click to pick up after that not able to pick up everything bec my build is 27 last min update though was build 26 i just bought it then next day just update wtf so i see nothing MOD update for build 27 oh well i can live without Mod damn :P
tommysticks
Jun 10. 14
Well this is really annoying.

Good catch. I will try to get it sorted out.
WakeDead
Jun 9. 14
and i like ur weapon hope u fix this update for build 27
tommysticks
Jun 10. 14
Updated... back to the old distroy =(
baunegaard
Jun 10. 14
You mention a readme file? cant find anyone. Do i just extract this to the mod folder?
tommysticks
Jun 14. 14
Sorry for slow reply, readme added.

And yes, just put the entire TommyGuns folder in your Mods folder.
E.A.
Jun 12. 14
tommysticks-

i installed the mod and the mod works, but when i started a new survival i spawned and i saw the ammo for AR and i clicked grab all and it picked up one then i tried to pick something else up, but it didnt work please help :(
tommysticks
Jun 14. 14
This was a problem with the new distro script I added. I then went back to the old one, but now it's back to the new one and should work fine.

If you update it, it should work fine. Please let me know if this is not the case.
tommysticks
Jun 14. 14
Update posted!

New icons and back to the new distro script! This script will allow me to make items actually rare.

Items I am working on:

Boomstick (shotgun shell taped to a stick - courtesy of The Grey)
Gunbook
Gunparts - Will need to be identified with Gunbook, the idea behind this is to make guns less available. You will need to find parts and piece them together.
Sprinting Book - Like the carpentry book, but for running
Army Combatives Field Manual - Like the carpentry book, but for blunt and blade
stayxstoned
Jun 15. 14
most of the skills that dont have books have "built-in" modifiers, just fyi so you dont overboost em
rbdy
Jun 16. 14
Possible bug with stable patch #1 and latest patch IWBUMS with your mod.
-load game, can't move/use items
-restarted game, able to move items for a little bit then it stops working again
tommysticks
Jun 16. 14
Damn it all. I will look into it. Thanks.
TurboTuTone
Jun 17. 14
nice job, and also great job on the skin mod, i actually went to place a comment there but youve disabled replies for that one *hint* :D
pecora
Jun 23. 14
First of all, thanks for this great mod!

I have a doubt. All weapons that I use has their correct sprite in inventory, but when I equip primary in the hands of the player all look like a shotgun. Is that a installation problem or just there aren?t sprites yet when the guns are being used???

Thanks!
pecora
Jun 23. 14
and the crossbow looks like a fishish pole
tommysticks
Jun 24. 14
Yeah, I cannot edit the 3D models in the game, I don't believe it is possible at this time. As soon as it is, I will definately do what I can to get them in my mod.
AbsurdMan
Jun 24. 14
Fun mod. But I'm having an issue. When I box ammunition it takes 60 rounds to box, but when I unpack a box, I only get a clip size 30. I don't know much about Lua, but for instance, in the TommyGunsItems.lua file I see " Recipe Put in a box {556=60,Result:Box556, recipe Open box{Box556,Result:556=3," Should the result be 6 (6 x itemcount10 =60)? Or reduce ammo needed to box 30?
tommysticks
Jun 24. 14
This made me laugh. Good catch. I will look at it when I get home.
AbsurdMan
Jun 24. 14

TotalyTurtles
Jun 27. 14
Great mod , love it !
XxTutoralesxX
Jul 7. 14
Hey.... i have a question,the Models doesn't appear in the game,only the textures when you find it,what's the problem???
IKillerIReady
Jul 7. 14
how do I download this mod?
AppealPlay
Jul 11. 14
I've downloaded and activated the mod but none of the hotkeys work. I also did not see a "Reloading" folder included in the download.
Nutric
Jul 26. 14
I installed the mod following the instructions in the Readme file and it is visible in the Mod toggling menu. Although when I start a new game and spawn in, the only UI I can use is the player inventory. I cannot open the Looting, Skills and other UIs even though the keys are aligned. Immense amount of lag persist as well. While loading, the Console keeps spamming these two lines:

-----------------------------------------
STACK TRACE
-----------------------------------------
function: doOverlaySprite -- file: ItemPicker.lua line # 300
Object tried T call nil in null
-----------------------------------------
STACK TRACE
-----------------------------------------
function: doOverlaySprite -- file: ItemPicker.lua line # 300

And while playing and trying to loot containers, it brings up this:

-----------------------------------------
STACK TRACE
-----------------------------------------
function: fillContainer -- file: ItemPicker.lua line # 12
function: doClick -- file: ISObjectClickHandler.lua line # 96
function: onObjectLeftMouseButtonUp -- file: ISObjectClickHandler.lua line # 141

Object tried T call nil in null
-----------------------------------------
STACK TRACE
-----------------------------------------
function: fillContainer -- file: ItemPicker.lua line # 12
function: doClick -- file: ISObjectClickHandler.lua line # 96
function: onObjectLeftMouseButtonUp -- file: ISObjectClickHandler.lua line # 141

Got no idea what's happening...
Saprobic
Sep 13. 14
Any chance this is still being supported? On version 28 using this mod I am unable to reload or use any guns, cannot pick things up or change my equipped item. Anyone else having issues with build 28? Oh and my project zomboid game folders do not contain a reloading folder. I uninstalled and re-installed the game and it is still not present so I suspect it has been removed can anyone confirm?
tommysticks
Oct 2. 14
I'll be updating the mod within 2 weeks. Sorry it's not working with build 28.
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