Project Zomboid mods, servers & guides
- by tommysticks
- 20. Nov 2013
- 57930 views
- 27769 downloads
- 55 followers
- 4.43/5 points (14 votes)
TommyGuns extra weapons mod!
Created by Tommysticks
DISCLAIMER - THIS MOD ALTERS GAME FIILES AND MAY NOT WORK AFTER UPDATES.
PLAYER 3-D MODEL MUST BE ACTIVATED IN ORDER TO SEE NEW MODELS.
This Mod adds the following:
Metal baseball bat
Please read the readme file, installation can be a little confusing. There is also an installation tutorial video. Tutorial video no longer current, some steps have been removed through updated versions of the game.
If you ended up here from somewhere other than TIS, you can check out the forums for more details.
This Mod was inspired by the following Mods:
GunMod 0.2.0 by Austin
Fletchery 0.4.1 by Austin
Meal Ready-to-Eat by The_Real_Al
Changelog14 Sep 15
12 Sep 15
Updated for compatibility.
Added profession Tommysticks which is required to spawn ammo, guns, and melee. Also adds custom starting items.
28 Jul 15
Updated Distribution function. This should now work indefinitely as it now calls from the vanilla ItemPiker.lua
Guns do spawn. I checked this out myself.
Item Spawning re-added for debugging (cheating) purposes
K + O
K + L
K + P
14 Jul 15
Updated to work with latest 32 build. Keep in mind that when they change the base files, like ModelManager.class (or any file directly related to this file), this will break the mod.
Changed some sounds as well.
2 Jun 15
Forgot I changed the AR-15's condition rate. It has been brought back up.
Tweaked some textures.
Forgot I had changed the vanilla shotgun texture. It has been restored.
1 Jun 15
Added 3D models for some vanilla items:
Added 2 new melee weapons with 3D models
Vanilla weapon upgrades can now be applied to added weapons.
31 May 15
Forgot some shit in the .zip file. Updated, will work now.
30 May 15
3-D Models added!
IMPORTANT - read README for installation instructions.
Mod was tested with IWBUMS branch with success too.
More shit to come...
23 Dec 14
Updated for build 29 & 30, weapons work, weapon spawning works. Sorry took so long, I was saving the world.
02 Dec 14
After a few months with no update, this is an update to make the mod work with the latest build.
Because of some changes to the game files, I had to do quite a bit of work to bring this up to speed and had to leave out some of the old features - weapon attachments and weapons cleaning. I've also intentionally left out some weapons.
I still am checking out what I can do with the latest update and plan to re-impliment the features that I had to leave out.
I've also been studying a programming language (not lua) and understand it better. The spawn rate for weapons should now be a bit lower, but I still plan on changing the spawn system completely.
For now I've just added a few lines in the ISReloadUtil.lua which may fuck up other mods if they augment the same file. I know this is sloppy, but I hardly know what I'm doing.
The next update might be in a couple of weeks, sooner if I realize something is fucked up with this one.
22 July 14
I'm starting to get a hang of lua (sort of), so distro script has once again been updated. Spawn rates are the same, but now I can properly tweak them.
Currently, the boomstick is not craftable, and does not work very well.
15 June 14
14 June 14
Distro script un-fucked again. It still needs some tweaking, but it now functions better.
I updated some item icons and am in the process of adding more.
9 June 14
Just as I release an update with a better distro script, the update isn't compatible.
The mod works again, but the guns once again have an insane spawn rate.
1 June 14
New Distro Script added (that finally does what I wanted it to).
All items are now pretty rare.
Taclight removed due to update preventing it from working.
Updated for build 26.
More to come.